One Piece: Dawn of the Pirates

A One piece RP start as a small pirate or marine, but grow to rule the seven seas or to rid the seas of the pirates
 
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 Suzume's moves (nin-nin!)

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Suzume



Posts : 74
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Join date : 2010-06-11

PostSubject: Suzume's moves (nin-nin!)   Fri Jun 11, 2010 4:19 pm

Fighting style: Based on light strikes to wear out the enemy and finish him off with severe backstabing strikes. Suzume is almost constantly moving and stays in save distance not to be targeted by close or far-range combat. She will mostly use shurikens or her chain-weapon until being able to land a crippling/killing blow with her knife.
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Geppou/ (jumping swallow) – a Rokushiki skill which allows Suzume to actually jump off the air itself, allowing her to stay in the air for much longer than usual. Since it’s a technique with close connection to ninja training she’s very adept with it, allowing her up to three individual steps in one leap.
She gave it her own name ‘jumping swallow’. Like the other Rokushiki moves she can execute she believes they originally come from Ninja-moves, and thus got their own names.


Soru / (flash step) - allows Suzume to moves at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds. The principle of this move is to kick off the ground at least ten times in a blink of an eye. At most a blur of her can be seen.
Named ‘flash step’ by Suzume, like the other Rokushiki moves she can execute she believes they originally come from Ninja-moves, and thus renamed them.

Kamisori/ (dancing swallows power dive)
- A combination of Geppou and Soru, where Suzume uses Soru in a zigzag motion in midair, allowing extremely fast movements in three dimensions. Like the other Rokushiki moves she can execute she believes they originally come from Ninja-moves, and thus renamed them.

Leaves Behind/Lotus dance – lets several leaves rain down on the battlefield to block the enemies vision. It’s very hard spotting her between the leaves allowing her to flee or execute surprise attacks easily. If used along with flash step it’s almost impossible to predict her next target.
There is an extension of the skill using lotus petals that can leave fine cuts on the skin, especially for enemies trying to rush out of its effect. Hurts anybody but Suzume trapped inside.

Nin-Nin-techniques
– a wide variety of effects but relying on the principle of convincing the target of something. Works even on enemies that know how it works and try resisting it if their will isn’t strong enough. It's similar to hypnosis but more efficient.
Can be used for giving others orders they suddenly want to follow, to do subconscious things (like telling them they won’t have a bad dream and thus won’t have one/won’t remember it) up to making people see things. The more aware the opponent is of it, the better he can resist.


Last edited by Suzume on Wed Jun 23, 2010 12:36 pm; edited 2 times in total
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PostSubject: Re: Suzume's moves (nin-nin!)   Fri Jun 11, 2010 9:15 pm

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